A Strange Cuboid
It might have something to say.
Use left mouseclick ONLY to drag, do not use scroll wheel or right
mouselick.
It might not work with every browser, try Chrome.
see the code
The design process
The inspiration for this cuboid came from puzzle boxes. I stumbled
across this video two years ago about an American craftsman who designed
this spinning puzzle box (Spinning Puzzle Box.) It is so stunningly intricate and precise that it changed my
perception of puzzle boxes, which I generally viewed as cute little
jewelry boxes containing no real puzzle.
I explored further on this idea of discovering secret messages as a form
of play. Another example of this is a scavenger hunt. A clue can hide in
plain sight, relying on the last clue to pinpoint its location. Although
every riddle is usually easy to solve, the real fun lies in the journey
of discovery. The strange cuboid is my take on a digital version of a
puzzle box, combined with a few whimsical clues as in a scavenger
hunt.
Walk-through
Start from the upper left screenshot, progress from left to right, top
to bottom. On launch, the sketch contains only a slightly rotated cuboid
with "Don't turn me around" on it. Once it is turned around, a slider
appears below the canvas. Dragging the slider with change width of the
cuboid. Once it's reduced to a rectangle, a grid appears with text "Don't
hover over me." Hover over "me" and the secret message appears.
Reflection
working on this assignment made me reflect on the benefits of generating
more than one idea early on. Initially, I felt inspired by digital
steganography, a process in which the least significant bits of an image
are tweaked to embed the secret message without any detectable change in
the image itself. My first idea was to exchange the same image between
correspondents while turning certain pixels transparent, so that when
overlayed on top of a chosen piece of writing, the message will be
visible through the transparent pixels. As exciting as it may sound, I
fell into the trap of falling in love too early with the first idea. In
the ensuing days, I was confronted with the difficulty of imagining
other possibilities. Meanwhile, I was stuck in my code while trying to
enable manipulation of individual pixels of an image.
What helped me get unstuck was listening to everyone else's inspirations
and concepts during discussion. It struck me that my investment in the
first idea inhibited divergent thinking. Immediately afterwards, I
scratched my persisting idea and started from a clean slate. This time I
came up with three ideas at once, taking inspiration from three separate
sources: the alien crop fields, tracing letters on one's palm, and the
last idea which I chose to pursue, the puzzle box.